![]() ![]() ![]() ![]() It’s a minor niggle overall, though, and we’re generally satisfied with what we’ve played. On the PS5’s pad, this really does feel like you’re twisting a motorbike handle, which in concept is awesome – it’s just difficult to do mid-combat. Playing as Nero, one of his mechanics involves charging his sword like you’re revving a motorbike. The haptic feedback is fine – although obviously not as involved as Astro’s Playroom – but it’s the adaptive triggers that have us scratching our chin. One feature we’re less sure about is how the title leverages the DualSense controller. Pay attention, and you can detect the position of demons through audio alone, which actually aids gameplay. We’ve been focusing on the new PS5 specific features, however, and there’s undoubtedly superior sound quality made possible by the next-gen console’s Tempest audio processing engine. Other additions to this re-release include a Turbo mode, which presumably is where the 120 frames-per-second mode will come into its own. ![]()
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